11.A.
Double Hits.
Balls can be hit twice, but this must occur during an unintentional, continuous, single-direction stroke by one player. If the stroke made while performing the serve or during a rally is deliberately not continuous, or not in a single direction, or the ball is struck by a second player, it is a fault.
11.B.
Switching Hands
A paddle may be switched from hand to hand at any time.
11.C.
Two-Handed Shots
Two-handed shots are allowed.
11.D.
Missed Shot
A player completely missing the ball when attempting to strike it does not create a dead ball. The ball remains in play until it bounces twice or until any other fault occurs.
11.E.
Broken or Cracked Ball
If any player suspects the ball is or becomes cracked after the serve, play must continue until the end of the rally. In officiated matches, players may appeal to the referee before the next serve occurs to determine if a ball is degraded, soft, broken or cracked. If, in the judgment of the referee, a broken or cracked ball impacted the outcome of a rally, the referee will call for a replay with a replacement ball. If both teams agree that the ball is degraded or soft, the ball will be replaced, but there is no replay of the prior rally. In non-officiated matches, if both teams agree, players may replace a degraded, soft, broken, or cracked ball before the next serve occurs. In only the case of a cracked ball, if the players agree the cracked ball impacted the prior rally, a replay occurs. If the players do not agree that a cracked ball impacted the outcome of the prior rally, the prior rally stands as played.
11.F.
Injury During Rally
The rally continues to its conclusion despite an injury to any of the players.
11.G.
Player Equipment Problem
A rally will not be stopped if a player loses or breaks a paddle or loses an item, unless the action results in a fault.
11.H.
Items on the Court
If any item a player is/was wearing or carrying lands on their end of the court, unless the item lands in the non-volley zone as a result of a volley, the ball remains in play even if it hits the item.
11.I.
Plane of the Net
Crossing the plane of the net prior to striking the ball is a fault. After striking the ball, a player or anything the player is/was wearing or carrying may cross the plane of the net. The player may not touch any part of the net system, the opponent’s court, or the opponent while the ball is still in play.
11.I.1.
Exception: If the ball bounces into a receiving player’s court with enough backspin or wind aid to cause it to return to the other side of the net, the receiving player may cross the plane of the net (over, under or around the net post) to hit the ball. It is a fault if the receiving player (or anything the receiving player is wearing or carrying) crosses the plane of the net before the ball has first crossed back over the plane of the net to the opponent’s side. It is a fault if the player touches the net system, the opponent’s court, or the opponent while the ball is still in play.
11.J.
Distractions
Players may not distract an opponent when the opponent is about to play the ball. If in the judgment of the referee a distraction has occurred, the referee shall immediately call a fault on the offending team.
11.K.
The Net Posts
The net posts (including connected wheels, arms, or other support construction) are positioned out of bounds. It is a fault if a player contacts the net post while the ball is in play.
11.K.1.
A ball contacting the net, the net cable, or rope between the net posts remains in play.
11.L.
The Net
11.L.1.
The net and the wires or strings holding up the net are positioned (mostly) on the court. Therefore, if the ball strikes the top of the net or strikes the top net wire or string and lands inbounds, it remains in play.
11.L.2.
If the ball travels between the net and the net post, it is a fault against the striking player.
11.L.3.
A player is allowed to go around the net post and cross the imaginary extension line of the net after hitting the ball, so long as the player or any item he or she is/was wearing or carrying does not touch the opponent’s court. If the player goes around the net post and crosses the imaginary extension line of the net but does not make contact with the ball, a fault will be declared.
11.L.4.
If a player hits the ball over the net into the opponent’s court, and then the ball bounces back over the net and bounces a second time without being touched by the opponent, the striking player wins the rally.
11.L.5.
For net systems with a horizontal bar or a center base, or both:
11.L.5.a.
Before going over the net, if the ball hits the horizontal bar or the center base, it is a fault.
11.L.5.b.
Except on the serve, if the ball goes over the net and hits the center base, or any part of the horizontal bar, or the ball gets caught between the net and the horizontal bar, a replay will be called. Other than on the serve, if the ball goes over the net and bounces on the court and then performs any of the three above listed actions, a replay shall occur.
11.L.5.c.
On the serve, if the ball hits the horizontal bar or the center base or gets caught between the net and horizontal bar after going over the net, it is a fault.
11.L.5.d.
Any malfunction of a net system during play shall be considered a hinder.
11.M.
Shots Around the Net Post
A player may return the ball around the outside of the net post.
11.M.1.
The ball does not need to travel back over the net.
11.M.2.
The ball does not need to travel back over the net.
11.N.
One Paddle.
A player shall not use or carry more than one paddle during a rally. A violation of this rule is a fault.
11.O.
Paddle Possession.
A player must have possession of the paddle when the paddle makes contact with the ball. A violation of this rule is a fault (Exception see Rule 11.H).
11.P.
Electronic Equipment
Players shall not wear or use any form of headphones or earbuds during competition play. Exception: Prescribed or necessary hearing aids are permitted.
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